Why had Vega been renamed “Kurasawa?” Why was the Paul Steed operating alone? Why was it operating in this star system when the chances of life developing in the glow of an A0V-type star was extremely remote, and ergo, unlikely to be the home system of the species that had been harrying everyone from privateers to merchant navy in the last year? Continue reading “In the Shadow of a Star” »
Category: Star Citizen
The first thing that crosses the mind of someone who finds out about the game is its scale. The game is huge. So is space, which is the primary setting of this massively multiplayer title. It is funded by the huge community of fans who believed in the idea and provided cash injections. As of May 2017, more than $150 million was collected since the beginning of the funding campaign. This is the biggest result ever, and the counter keeps ticking. However, the time period is massive. The game was announced in 2012 and has been in the development ever since with an ongoing funding campaign. Many ask questions over the controversy of such situations, others point out the scale of the game that increases progressively since the day 1.
The person behind this project is Chris Roberts, not the most obscurely known person in the business. His dossier is filled with significant achievements and great games. He received the most recognition for his first major project – the Wing Commander. It was received very well, and Roberts became the master of the starship battle simulators. This reputation allowed him to create another space-based game called Freelancer, which again has received a warm welcome from both fans and reviewers. Star Citizen is Roberts’ biggest project yet, and there are no signs that the game won’t grow further. Once it is released, the developers promise to support it in live mode, reacting to any bugs and adding new content constantly, using the well-working formula of titles like World of Warcraft.
A number of game modules were released consecutively since the beginning of the development. The most active supporters could view the spaceships, try out the combat and even explore a small part of one of the systems, which will be explorable in the Star Citizen. Currently, the Star Citizen is at the Alpha 2.0 stage. The 3.0 version was to be released in 2016, but the date was rescheduled, as the promised features were not implemented in time. However, the developers say that soon the game will massively add to the playability with more immersion, professions, and even planet landing. A stunning 100-star galaxy inhabited by human players, each with the spaceship and a role to fulfill.
Besides the multiplayer part, which is by far the biggest element of the game, Squadron 42 mode will also be released alongside the main game. This mode is a single-player campaign that is driven by storytelling and the characters. Huge real-life actors like Mark Hamill, Gary Oldman, Mark Strong, Andy Serkis and many others play the characters in the story. What precious thing Serkis will try to protect this time?
According to the creators, the player will be controlling an elite pilot of the space empire in the middle of war. One will have to be also very careful while choosing the dialogue options as they will have consequences and change relations with other pilots.
The game will be based on an episodic system, each episode containing at least 20 hours worth of gameplay including around 70 storyline quests. Come on, everyone wants to fight in the army where Gary Oldman is an admiral, right?
We are yet to see the whole picture, but the scale of it is overwhelming already. A huge galaxy filled with players that build the world they live in from scratch, create the economy and decide which war happens next. Only a few modules were released already for the supporters, but the details in it are huge. The ship models are scrupulous, and the combat pleases the fans of realistic sci-fi approach, in the best traditions of space sagas. Are you the one that is waiting for the game as we do, craving for each new dev diary?